Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill with an area of effect.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Supports any skill that hits enemies.
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Supports any skill that can kill enemies.
Supports non-instant spell skills.
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Supports any skill that hits enemies.
Supports any skill that hits enemies, or can deal burning damage directly.
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Supports any skill that deals damage.
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Supports any skill that hits enemies.
Supports any skill that deals damage.
Supports attack skills, or spell skills that deal damage.
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that deals damage or has a duration.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies or inflicts ailments
Supports any skill that deals damage.
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Supports any skill that can chill enemies or create chilling areas.
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Supports any skill that hits enemies.
Supports any skill that deals damage.
Supports any skill that hits enemies, or can deal burning damage directly.
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Supports any skill that hits enemies.
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Supports any skill that hits enemies.
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Supports any skill that deals damage.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports attack skills, or spell skills that deal damage.
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Supports any skill with an area of effect.
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Supports any skill that hits enemies or inflicts ailments
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Supports skills with cooldowns.Cannot support triggered skills.
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Supports any skill that hits enemies.
Supports spells that hit enemies. Cannot modify the skills of minions.
Supports any skill that hits enemies.
Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
Supports any skill that hits enemies.